If anyone (else) actually likes this kind of game, let me know. I'm happy to post a copy of the "framework" parts of the code, which can be adapted to other games. As a test, I'm currently putting together a text "adventure" inspired by a long-running thread on syntaxBomb relating to whether the moon landings were a fake...
DDRM wrote: ↑Tue 08 Jan 2019, 08:41As a test, I'm currently putting together a text "adventure" inspired by a long-running thread on syntaxBomb relating to whether the moon landings were a fake...
Moon hoaxers are on the same level as Flat Earthers and Young Earth Creationists.
It's a bit off topic, but thinking about text adventures has made me think - maybe it'd be fun to try making a visual novel in BBC BASIC. The way I see it, visual novels are a bit similar to text adventures, except there's pictures and music/sound effects that go with the text, and you usually interact with the game with the mouse instead of typing text commands.
Visual novel: sounds like a great idea. It would be a reasonably straightforward extension of a text adventure (apart from getting together all the material, of course!). Anyone who followed the SyntaxBomb competition and looked at the winner will have seen something very much in that vein. I'd love to see something like that done in BBC BASIC, using my framework or not!
One suggestion I'd make (based on playing that SB game): try to make sure that the pictures reflect the text/game situation. I found it quite disconcerting when the picture is leading you one way, but you have to ignore it and focus ONLY on the text.
If anyone would be interested in collaborating on something like that (with them dealing with the graphics and sound!), let me know. Having got the framework written, it's actually not that hard to implement the game, once you have the "ground plan" and the puzzles.