If BBC basic for windows is a modern language for modern and not a emulator or tied to the legacy 8bit origins for obvious reason maybe we have a 1:1 for all the graphics modes 0 to 7 . Mode 2 gives the most colour but with chunkie text. and the same 8 colour selection and another 8 non flashing type.
With the open source can we know implement more default graphics modes that match the hardware caperbilies we actual run on. Im still unclear how the multi colour game are produce but seem to by pass the graphic modes entiely. Just putting it out there. This is probably a ;Richard' question.
Adding new graphic modes
Re: Adding new graphic modes
Hi Repton,
If you refer to the manual, you will see that BBC BASIC for Windows/SDL offers a multitude of pre-defined modes (34, I think!), as well as the ability to define your own using VDU 23,22. That should fulfil any needs you have. Note that even in modes with few colours, you can redefine the colours on the fly using COLOUR N,r,g,b (or,equivalently, VDU 19,N,r,g,b),so you can have as many colours as you wish onscreen at the same time.
Best wishes,
D
If you refer to the manual, you will see that BBC BASIC for Windows/SDL offers a multitude of pre-defined modes (34, I think!), as well as the ability to define your own using VDU 23,22. That should fulfil any needs you have. Note that even in modes with few colours, you can redefine the colours on the fly using COLOUR N,r,g,b (or,equivalently, VDU 19,N,r,g,b),so you can have as many colours as you wish onscreen at the same time.
Best wishes,
D
-
- Posts: 43
- Joined: Mon 02 Apr 2018, 17:13
Re: Adding new graphic modes
Hey Repton,
Try the latest color mixing tool version I made a while back.. (its nearly 0% CPU usage and I didn't even need to modify it before posting it.)
* Oh and look!! I added a graphics screen example to it also !!!!!
So mixing colors is easy and you can get the numbers for COLOUR
It is a tool I made for everyone.. feel free to use it.
I have many tools also for image color to data extraction but there is a better one I am working on that should lay all others to rest, at least from image to code conversion. This subject has been a favorite of mine for many years. (going back as far as 1990 )
Hope this helps.
NOTE: use your mouse left button to move the sliders to mix colors.. Numbers are at bottom of box and color mix is above box
Try the latest color mixing tool version I made a while back.. (its nearly 0% CPU usage and I didn't even need to modify it before posting it.)
* Oh and look!! I added a graphics screen example to it also !!!!!
So mixing colors is easy and you can get the numbers for COLOUR
It is a tool I made for everyone.. feel free to use it.
I have many tools also for image color to data extraction but there is a better one I am working on that should lay all others to rest, at least from image to code conversion. This subject has been a favorite of mine for many years. (going back as far as 1990 )
Hope this helps.
NOTE: use your mouse left button to move the sliders to mix colors.. Numbers are at bottom of box and color mix is above box
Code: Select all
ON ERROR END
PROCgraphics(400,300)
DIM cmd$(50)
current$="":ln%=0:pln%=0
butx%=0:buty%=0:buth%=0:butv%=0:sx%=0:sy%=0:sh%=0:sv%=0:cx%=0:cy%=0
PROCcolor("b","000,000,000"):CLG
PROCcolor("f","yellow")
PROCpr(10,425,"Color Mixer with Hexidecimal for rr gg bb ","white")
REPEAT
s3$=FNcolormix(100,100)
MOUSE mx%,my%,butt%
IF mx%>0 AND mx%<501 AND my%>0 AND my%<501 AND butt%=4 THEN butx%=mx%/10:buty%=my%/10
IF mx%>0 AND mx%<501 AND my%>0 AND my%<501 AND butt%=1 THEN buth%=mx%/10:butv%=my%/10
IF butx%<1 THEN butx%=1
IF buty%<1 THEN buty%=1
IF buth%<1 THEN buth%=1
IF butv%<1 THEN butv%=1
WAIT 10
UNTIL FALSE
END
REM COLORMIX object mixer
DEFFNcolormix(x,y)
PRIVATE rgb$,r%,g%,b%,switch%
LOCAL h%,v%,click%
MOUSE h%,v%,click%
IF click%=4 THEN
IF h%>x AND h%<x+50 AND v%>y AND v%<y+255 THEN r%=v%-y
IF h%>x+49 AND h%<x+90 AND v%>y AND v%<y+255 THEN g%=v%-y
IF h%>x+99 AND h%<x+140 AND v%>y AND v%<y+255 THEN b%=v%-y
ENDIF
IF switch%=0 OR click%=4 THEN
PROCsbox(x-5,y-5,x+150,y+265,"255,255,255")
PROCsbox(x,y+r%,x+40,y+r%+10,"200,000,000")
PROCsbox(x+50,y+g%,x+90,y+g%+10,"000,200,000")
PROCsbox(x+100,y+b%,x+140,y+b%+10,"000,000,200")
switch%=1
rgb$=FNnumstr(r%)+","+FNnumstr(g%)+","+FNnumstr(b%)
PROCsbox(x-5,y+265,x+150,y+295,rgb$)
ENDIF
PROCpr(10,80,"rr "+STR$(r%)+" gg "+STR$(g%)+" bb "+STR$(b%)+"","white")
=rgb$
REM GRAPHICS(x,y)
DEF PROCgraphics(x,y)
VDU 23,22,x;y;8,15,16,1
OFF
VDU 5
ENDPROC
REM SBOX **********************
DEF PROCsbox(x%,y%,w%,h%,c$)
LOCAL ry%,sx%,sy%
sx%=x%:sy%=y%
IF x%>w% THEN x%=w%:w%=sx%
IF y%>h% THEN y%=h%:h%=sy%
ry%=y%
PROCcolor("f",c$)
REPEAT
LINE x%,y%,w%,y%
y%=y%+1
UNTIL y%=h%
y%=ry%
IF c$<>"0" THEN PROCcolor("f","000,000,000") ELSE PROCcolor("f","white")
LINE x%+2,y%+2,w%-2,y%+2
LINE w%-2,y%+2,w%-2,h%-4
LINE w%-2,h%-4,x%+2,h%-4
LINE x%+2,h%-4,x%+2,y%+2
PROCresetrgb
ENDPROC
REM RECT **********************
DEFPROCrect(x%,y%,w%,h%)
LOCAL sx%,sy%
sx%=x%:sy%=y%
IF x%>w% THEN x%=w%:w%=sx%
IF y%>h% THEN y%=h%:h%=sy%
LINE x%,y%,w%,y%
LINE w%,y%,w%,h%
LINE w%,h%,x%,h%
LINE x%,h%,x%,y%
ENDPROC
REM pixel *******************
REM restore default color palettes
DEFPROCresetrgb
COLOUR 0,0,0,0 :COLOUR 1,200,0,0 :COLOUR 2,000,200,000
COLOUR 3,200,200,000:COLOUR 4,000,000,200:COLOUR 5,200,000,200
COLOUR 6,000,200,200:COLOUR 7,200,200,200:COLOUR 8,056,056,056
COLOUR 9,248,056,056:COLOUR 10,056,248,056:COLOUR 11,248,248,056
COLOUR 12,056,056,248:COLOUR 13,248,056,248:COLOUR 14,056,248,248
COLOUR 15,248,248,248
ENDPROC
DEF PROCcolor(fb$,rgb$)
PRIVATE assemble$,br%,bg%,bb%
IF rgb$="0" OR rgb$="black" THEN rgb$="000,000,000"
IF rgb$="1" OR rgb$="red" THEN rgb$="200,000,000"
IF rgb$="2" OR rgb$="green" THEN rgb$="000,200,000"
IF rgb$="3" OR rgb$="yellow" THEN rgb$="200,200,000"
IF rgb$="4" OR rgb$="blue" THEN rgb$="000,000,200"
IF rgb$="5" OR rgb$="magenta" THEN rgb$="200,000,200"
IF rgb$="6" OR rgb$="cyan" THEN rgb$="000,200,200"
IF rgb$="7" OR rgb$="white" THEN rgb$="200,200,200"
IF rgb$="8" OR rgb$="grey" THEN rgb$="056,056,056"
IF rgb$="9" OR rgb$="light red" THEN rgb$="248,056,056"
IF rgb$="10" OR rgb$="light green" THEN rgb$="056,248,056"
IF rgb$="11" OR rgb$="light yellow" THEN rgb$="248,248,056"
IF rgb$="12" OR rgb$="light blue" THEN rgb$="056,056,248"
IF rgb$="13" OR rgb$="light magenta" THEN rgb$="248,056,248"
IF rgb$="14" OR rgb$="light cyan" THEN rgb$="056,248,248"
IF rgb$="15" OR rgb$="light white" THEN rgb$="248,248,248"
assemble$=rgb$
br%=VAL(MID$(assemble$,1,3)):bg%=VAL(MID$(assemble$,5,3)):bb%=VAL(MID$(assemble$,9,3))
IF fb$="f" OR fb$="F" THEN COLOUR 0,br%,bg%,bb% : GCOL 0
IF fb$="b" OR fb$="B" THEN COLOUR 1,br%,bg%,bb% : GCOL 128+1
ENDPROC
DEFFNnumstr(num)
LOCAL cov$,l%
cov$=STR$(num)
l%=LEN(cov$)
IF l%=1 THEN ret$="00"+cov$
IF l%=2 THEN ret$="0"+cov$
IF l%=3 THEN ret$=cov$
=ret$
DEFPROCpaint(x%,y%,co$)
PROCcolor("b",FNrgb(x%,y%)):PROCcolor("f",co$)
FILL x%,y%
ENDPROC
REM dotrgb ********************************
DEFPROCdotrgb(x%,y%,r%,g%,b%)
COLOUR 0,r%,g%,b% : GCOL 0
MOVE x%,y%:DRAW x%,y%
ENDPROC
REM *****SPECIAL RGB tools (color extraction) has use with PROCdotrgb
DEF PROCrgbret(x%,y%,RETURN r%,RETURN g%,RETURN b%)
LOCAL rgb%
rgb%=TINT(x%,y%)
b%=INT(rgb%/(256*256))
g%=INT((rgb%-b% *256*256)/256)
r%=INT(rgb%-b%*256*256-g%*256)
ENDPROC
REM experimental
DEFFNrgb(x%,y%)
LOCAL r$,g$,b$,join$,r,g,b
rgb%=TINT(x%,y%)
b=INT(rgb%/(256*256))
g=INT((rgb%-b *256*256)/256)
r=INT(rgb%-b*256*256-g*256)
r$=FNnumstr(r):g$=FNnumstr(g):b$=FNnumstr(b)
join$=r$+","+g$+","+b$
=join$
REM "INTERFACE" -library - for graphics text input and other tools
REM X,Y,message,r,g,b
DEF PROCpr(X,Y,msg$,c$)
PRIVATE trackx,tracky,trackmsg$,trackc$
LOCAL initialx%,fi%,reduction%,tx,ty
IF trackx=X AND tracky=Y AND trackmsg$<>msg$ THEN PROCprsub(trackx,tracky,trackmsg$,"000,000,000")
IF trackx<>X OR tracky<>Y OR trackmsg$<>msg$ OR trackc$<>c$ THEN
initialx%=LEN(msg$)
PROCcolor("f",c$)
GCOL 0
LET tx= X+initialx%+25
LET ty= Y:reduction%=0
reduction%=initialx%/2
reduction%=reduction%*6
IF initialx%<20 THEN reduction%=reduction%/2
initialx%=initialx%*22-reduction%
FOR fi%=12 TO 48
LINE X-3,Y+20-fi%,X+initialx%+8,Y+20-fi%
NEXT
COLOUR 0,0,0,0
GCOL 0
MOVE tx,ty
PRINT msg$
MOVE 0,0
ENDIF
trackx=X:tracky=Y:trackmsg$=msg$:trackc$=c$
ENDPROC
DEFPROCprsub(X,Y,msg$,c$)
LOCAL initialx%,fi%,reduction%,tx,ty
initialx%=LEN(msg$)
PROCcolor("f",c$)
GCOL 0
LET tx= X+initialx%+25
LET ty= Y:reduction%=0
reduction%=initialx%/2
reduction%=reduction%*6
IF initialx%<20 THEN reduction%=reduction%/2
initialx%=initialx%*22-reduction%
FOR fi%=12 TO 48
LINE X-3,Y+20-fi%,X+initialx%+8,Y+20-fi%
NEXT
COLOUR 0,0,0,0
GCOL 0
MOVE tx,ty
PRINT msg$
MOVE 0,0
ENDPROC