This is my entry for the latest code-a-game compo at SyntaxBomb. It was made -- from scratch -- in about 25 days after I scrapped the original project (Bot Cave) for various reasons, so it's rather rough around the edges:
http://www.proggies.uk/#tyoob
Also see this YouTube video of me playing Levels 1 to 3, and struggling with level 4:
https://www.youtube.com/watch?v=m9PETU-qZ9E&t=950s
I would have liked to include more 'baddy' types for more variety, but I just didn't have time for that any many other things.
David.
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Tyoob (new game)
Re: Tyoob (new game)
Excellent, as always. Good luck with the competition!David Williams wrote: ↑Tue 22 Oct 2019, 06:40 This is my entry for the latest code-a-game compo at SyntaxBomb.
From a personal perspective it's a slight shame it's another Windows-only game, but I appreciate that having so little time meant you had to stick with the platform you are most familiar with.
Do the SyntaxBomb rules allow you to re-use that work-in-progress if another competition comes along that it would fit, or must you start from scratch every time?I scrapped the original project (Bot Cave) for various reasons
Re: Tyoob (new game)
Thanks. The final 12 hours leading up to the deadline were pretty frantic.RichardRussell wrote: ↑Tue 22 Oct 2019, 16:43Excellent, as always. Good luck with the competition!David Williams wrote: ↑Tue 22 Oct 2019, 06:40 This is my entry for the latest code-a-game compo at SyntaxBomb.
I have a very strong feeling about who's going to win this one...
Yes, true. 'Bot Cave' (although it didn't amount to much) was cross-platform. I had it running on Windows, Raspberry PI, and x86 Linux Mint. But I had bitten off more than I could chew with that one (not related to it being cross-platform)...From a personal perspective it's a slight shame it's another Windows-only game, but I appreciate that having so little time meant you had to stick with the platform you are most familiar with.
I don't think it would be a problem. IIRC, in the past, at least one person entered a game they had started (but couldn't finish) for an earlier SyntaxBomb competition. If I'm wrong about that then I'll stand corrected...Do the SyntaxBomb rules allow you to re-use that work-in-progress if another competition comes along that it would fit, or must you start from scratch every time?
When I submitted Tyoob as my entry, I wasn't sure that the final level (Level 4) could even be completed! It was all thrown together with such haste and little testing. Anyway, today I did complete it (video's on the BB4W Games page). Glad to have confirmed that it was actually possible.
Thanks for the release of BBCSDL v1.07a. I downloaded the Windows version just to have a quick play with SkyBaby (very ncie!). When I've had a bit of a rest, I'll think about porting Tyoob to BBCSDL, although, to be honest, it will need a lot of optimisation work and whole chunks of it completely rewritten (probably).
David.
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Re: Tyoob (new game)
Great work, the game is very visually appealing and it's an interesting concept.
Re: Tyoob (new game)
Thanks. Hopefully I'll get some feedback (perhaps here or over at SyntaxBomb) on what it's like (for someone other than myself) to actually play. It's difficult for me to judge the game's playability because, obviously, I got plenty of practice in during its development.
My guess is it's harder than I make it appear in those videos of me playing it.
Re: Tyoob (new game)
Not the kind of feedback you want, I know, but a predictable question nevertheless: are you going to release the source?
Re: Tyoob (new game)
Very unlikely! The source is an absolute dog's breakfast.RichardRussell wrote: ↑Fri 25 Oct 2019, 16:48Not the kind of feedback you want, I know, but a predictable question nevertheless: are you going to release the source?
David.
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Re: Tyoob (new game)
Shame, although I note that you say at SyntaxBomb that the game is a hybrid of BASIC and C, so I'm guessing that most of the graphics and 'dynamic' stuff is coded in C anyway. In that case, even if the source were released, I wouldn't be able to port it to cross-platform BBCSDL.David Williams wrote: ↑Fri 25 Oct 2019, 19:22Very unlikely! The source is an absolute dog's breakfast.
Re: Tyoob (new game)
As announced elsewhere on this forum it won Second Prize!! Many congratutations on a fantastic achievement, especially given the circumstances.David Williams wrote: ↑Tue 22 Oct 2019, 06:40 This is my entry for the latest code-a-game compo at SyntaxBomb. It was made -- from scratch -- in about 25 days after I scrapped the original project (Bot Cave) for various reasons, so it's rather rough around the edges:

Re: Tyoob (new game)
Thanks, Richard. 2nd place was definitely a surprise. No false modesty here, but I had expected 3rd place at best. I pipped 'Honey Things' to 2nd place by the narrowest of margins (respect to iWasAdam - he's very talented).RichardRussell wrote: ↑Sat 09 Nov 2019, 08:22As announced elsewhere on this forum it won Second Prize!! Many congratutations on a fantastic achievement, especially given the circumstances.David Williams wrote: ↑Tue 22 Oct 2019, 06:40 This is my entry for the latest code-a-game compo at SyntaxBomb. It was made -- from scratch -- in about 25 days after I scrapped the original project (Bot Cave) for various reasons, so it's rather rough around the edges:![]()
STEVIE G's 'Gunstar' absolutely deserved its 1st place win. He's setting the bar too high for the rest of us!
I mentioned in my last post on the SyntaxBomb forum just now that a Linux, Raspberry Pi and MacOS version of Tyoob is imminent.
(Incidentally, I will reply to your email later this evening!)
David.
http://www.proggies.uk