Table of Contents
Graphics and Games
Game programming
General graphics
3D graphics
Printing graphics
Graphics and Games
Game programming
Accessing two joysticks
General graphics
Capturing the contents of a window
Centering the graphics origin
Converting graphics coordinates
Creating a PNG file from a Windows icon
Direct screen memory access
Displaying a PNG or TIFF image
Displaying animated GIFs
Displaying inverse video
Drawing rounded rectangles
Drawing a Transparent Bitmap
Drawing text with a translucent dropshadow
Drawing outside the window
Drawing to an in-memory bitmap/texture
Extracting a file's thumbnail
Finding image file dimensions
Loading a GIF or JPEG image
Loading a PNG or TIFF image
Multi-page graphics
Palette animation
Point-in-Polygon hit testing
Putting an image on the clipboard
Reading the palette contents
Saving a GIF image
Saving a JPEG image
Saving a PNG image
Saving a TIFF image
Synchronizing with video refresh
Using larger colour palettes
Writing to the screen using the Windows API
3D graphics
3D object order can matter
Direct3D 11 Tutorials
OpenGL programming
Printing graphics
Sending image files to the printer
Sending raw data to a printer
Writing graphics to the printer