Video preview of my christmas game

Discussions related to graphics (2D and 3D), animation and games programming
mikeg
Posts: 101
Joined: Sat 23 Jun 2018, 19:52

Video preview of my christmas game

Post by mikeg »

The link shows the current tricks my character can do and I plan to add a couple more cool abilities and challenges before I focus on more levels. So far I made 4 levels, but I need to make the challenges as fun and challenging as possible.

https://www.facebook.com/groups/523357661397543/
Focus is on code subject. Feel free to judge the quality of my work.
David Williams

Re: Video preview of my christmas game

Post by David Williams »

Sadly I can't watch it as I'm not on Facebook.


David.
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mikeg
Posts: 101
Joined: Sat 23 Jun 2018, 19:52

Re: Video preview of my christmas game

Post by mikeg »

Sorry, I uploaded it to You tube:

https://youtu.be/9-eT9ftV-FI
Focus is on code subject. Feel free to judge the quality of my work.
p_m21987
Posts: 177
Joined: Mon 02 Apr 2018, 21:51

Re: Video preview of my christmas game

Post by p_m21987 »

I like it! It reminds me a bit of Jet Set Willy.
kigohhere
Posts: 69
Joined: Fri 20 Apr 2018, 00:56

Re: Video preview of my christmas game

Post by kigohhere »

mikeg wrote: Wed 21 Nov 2018, 11:46 Sorry, I uploaded it to You tube:

https://youtu.be/9-eT9ftV-FI
Hi,

Don't forget that the genre of this competition is adventure game. The finished game should make the gamers think that it is an adventure game, but not an action game.
mikeg
Posts: 101
Joined: Sat 23 Jun 2018, 19:52

Re: Video preview of my christmas game

Post by mikeg »

Don't forget that the genre of this competition is adventure game. The finished game should make the gamers think that it is an adventure game, but not an action game.
(modified to not suggest who owned the link)
Well the idea is Santa lost the presents and you must collect one from each level. A role playing game could involve many problem solving tasks. I recall seeing a Santa 3D demo as posted earlier. It looks like a action game too. I will finish my current project and make it more adventure like, but if there is to be a lot of dialog required, it will be what it is. I plan to make a quality action adventure and thats the goal. Winning is not as important as the tier achievement in gaming.
Last edited by mikeg on Thu 22 Nov 2018, 02:42, edited 1 time in total.
Focus is on code subject. Feel free to judge the quality of my work.
David Williams

Re: Video preview of my christmas game

Post by David Williams »

mikeg wrote: Thu 22 Nov 2018, 00:51
Don't forget that the genre of this competition is adventure game. The finished game should make the gamers think that it is an adventure game, but not an action game.
I recall seeing your Santa 3D demo as posted earlier. It looks like a action game too.
If you're referring to my '3D Santa' game, I didn't write the comment you responded to - that was kigohhere (a.k.a. round157 at SyntaxBomb).


David.
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mikeg
Posts: 101
Joined: Sat 23 Jun 2018, 19:52

Re: Video preview of my christmas game

Post by mikeg »

Have you seen Qube's work-in-progress effort? ---> https://www.youtube.com/watch?time_cont ... R5ce7DE8_c

Makes me feel like giving up.

Good luck with your entry, and getting it done before the deadline.


David.
I was referring to this, but I should have been more careful who I owned the link to. I will correct my previous statement.
Focus is on code subject. Feel free to judge the quality of my work.
DDRM

Re: Video preview of my christmas game

Post by DDRM »

Hi Mike,

I was also going to comment that your game is cute, but I'm not sure it will be seen as an "adventure game" - you could start a worklog at syntaxbomb, show what you are doing, and ask?

I think you could make it into an "adventure" by including suitable puzzles to solve(for example, needing to find keys/levers to unlock closed areas, etc). I don't think dialogue is a necessary part of an adventure.

Best wishes,

D
mikeg
Posts: 101
Joined: Sat 23 Jun 2018, 19:52

Re: Video preview of my christmas game

Post by mikeg »

I think you could make it into an "adventure" by including suitable puzzles to solve(for example, needing to find keys/levers to unlock closed areas, etc). I don't think dialogue is a necessary part of an adventure.
I actually was planning on doing that. There will be potions and tools you can pick up to do tasks as well, I plan to have rope climbing up and down and side ways.. So there will be tonnes of puzzle solving... and destruction of the environment.
Focus is on code subject. Feel free to judge the quality of my work.